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Redragon - Gaming perispherals brand Launching at Mexico

i have done for a major gaming peripherals brand. Detailed story and tec details w/ full list of tools right here - If you read till the end, i congratulate you 😉
STORY
Client: Redragon - Advertising for social media & youtube at brand launching in Mexico.
Basically they aproached me with an already boght 3D character (A great character done by Michael weisheim) and gave me a kind of storyboard.
Originally the deadline was for two months of work, but before anything started a little mistake made them note the real deal whas in about 2 weeks from the last call we had.
10 working days for the first deadline, 2 days later the second deadline, and 10 more days later a third date. My avaliable time on feb was not like full free, i had my clients and previous deliverys so i pulled, not one, or two... three animations of 15 seconds each (Later edited to less) all done in 36Hs! This was a personal record for me. I tough the work my be some of those you never show but i think for the time the result its more than good. All people involved in the comunication from Redragon whas great to work with and very kind. They where very clear on what they wanted and gived me feedback all the time i sent them previews.
Now some tec specs:
Animaion 1 - 11Hs of work:
Modeling of the plane was done in Blender.
Animation of the plane, clouds and cameras directly inside MTB4.
The clouds are made of planes and textures cleverly oriented to camera XD
sweet dreams are made of this, who am i to desagree?
Animation of the character is mainly mocap and some retouching / retimeing.
Texturing was made on SP (Sorry guys, i will eventually turn to MTB for PBR too, promess but look at the anim 3 details)
Animation 2 - 2Hs of work: Directly will not share that it's an extention of the end of the first animation. (Character flying trough clouds)
Animation 3 - 23Hs of work:
Modeling of the whole factory and animation of machinery done in blender and Zbrush.
All the materials for the factory whare done old school MTB with pbr textures.
Camera and lights animation inside MTB4.
Cloth simulation in Marvelous designer 9
Full tool list:
MtB4 - Lighting, cluds, factory environment mats, environment, camera and lights animation, render.
Blender (3DModeling of plane, assets & Environment - animation)
Zbrush - Some fast booleans for hard surface and IMM for robot arms and other machinery
Substance Painter - Plane texturing
After effects - Color grading, post production & final output
Reaper - Sound recording / editing.
HARD TOOLS:
Workstation
i710thGen RAM 32GB
EVGA RTX 2060Super VRAM 8GB
2TB SSD
Ambient sound was recorded with a Zoom H5 stereo
All other sounds recorded with a U-PHORIA UMC202HD
using an Aktron alctron mc001.
¿What did i record for sound design?
PC Coolers
Hair Dryer
Electric shavers
Steps
Bare hand wall hits
Bike air pump
hiting metal stuff
CO2 compressed air can
Zippers
Leather jacket
Baby blankets
My home avenue at peak hour